Having a game original made for a phone put onto a console is going to have some hiccups. Mini Motorways has also made the controls intuitive and easy on the touch screen. I wish more games would implement more touch screen features on the Switch. I’m actually fine with having to play this in handheld mode. Placing roads the way you want to place them isn’t as easy with a controller, almost painful. When you start to add controller support trouble begins to brew. The game was originally designed for phones, and so the touch screen controls on the Switch work wonders. If you truly want a punishment go with docked mode. Mini Motorways can be played either docked or in handheld mode. Did I mention the game has a night mode you can turn on at any time? I love it. The simplistic look helps give off a clean and sharp vibe without feeling cheap or basic. That’s not to say it doesn’t work, but you could name this city whatever you wanted and I would believe the developer. I guess this city is Los Angeles? It is a basic interpretation at best. Mini Motorways is colorful and vibrant, but it does not really show off the city the level is based on. Each city is modeled after a real world equivalent, but I could never really tell. You typically need around 400 trips to unlock the next city to plan in. Hell, "Mini" is in the name.Īdvancement is made based on the number of completed trips made through your city’s roadways. The game ends when your citizens can no longer travel to those locations in a timely manner. Eventually you can unlock round-abouts, stoplights, and other tools to make dealing with the ever growing traffic easier. You draw roads, bridges, or freeways from their houses to the places they need to go. Different colored houses need to shop at their respective shopping buildings, and it’s your job to make that happen. In Mini Motorways you take on the role of a city engineer, planning out the roads for your city.
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